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Terrors from the Abyss
This project is one I am currently developing. I am working with a group of animation students and my university to create our Major Work. Terrors from the Abyss is a trailer for a 2D animated series. The work shown here is pre-production work: concepts and some final designs. Terrors from the Abyss follows Protagonist Aaron and his journey through his mental health under a manipulative and exploitative Doctor, whose manipulation creates an alternate realm within Aaron's psyche.
Date
September, 2026
Role
Concept Artist
Project type
University Major work

01
Terrors from the Abyss

01
Concept Sketch Abyss Wide Shot
In the conceptualising phase, I made preliminary sketches and developed them further with colour to figure out what matched the intended themes and tone of the overall concept for the project.

02
Cave Preliminary
During the initial design stage, I made a few design variations for each environment, including the cave. I wanted to play with framing devices, as seen in the silhouette of the Cave formation, which frames the shot.

03
Cave Environment Design
As the lead designer, I was tasked with developing each environment from conceptualisation to final render. The Cave is an interesting environment from a story perspective, as it symbolises the protagonist Aaron's internal conflict. The abyss, as a world, exists in Aaron's psyche. The Cave is intended to evoke feelings of suspense and eerie discomfort within audience members.

04
Bedroom Environment Design
This close-up of Aaron's bedroom establishes what kind of character he is through the decor and colours chosen. This shot specifically demonstrates my attempt to use light and shadow as a framing device.

05
Abyss Environment Design
After learning more about environmental design over the course of this project, when it came time to further the concept of the Abyss into a full-fledged design, I tried incorporating more objects and details to give more insight and connection to the world we are building.

06
Therapy Room Environment Design
This room is set in the real world of the story, apart from the Abyss. It is meant to feel warm, yet off. I wanted to allude to something sinister and foreshadow plot elements by hiding easter eggs in the design. In the shadows are things the owner of this room likes to keep private.

07
Bathroom Environment Design
Playing with perspective is something I wanted to experiment with in this project. A bird's-eye angle not only allows me to showcase the environment from an interesting perspective, but also evokes a sense of vulnerability, which is a key emotion in this part of the story. The colour language, specifically showcased in this design, calls back to colour palettes seen in horror films.

08
Mother Concept
This concept design for the mother character was made to provide an idea of the design philosophy in this production. This character, the mother, is meant to represent internalised resent for the mundanity of life.

09
Sister Concept
This character was designed early to understand how people in this world would look. This girl, the sister of the main protagonist, is a selfish and mean-spirited young adult.
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